EmoteWall/addons/TwitchGod/http/http_server.gd

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GDScript3
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2024-10-22 02:30:26 +00:00
extends Node
var server: TCPServer
signal started
signal received(auth)
var clients: Array[StreamPeerTCP] = []
var listening = false
func start():
var port = get_parent().auth.PORT
print(port)
server = TCPServer.new()
server.listen(port)
func _process(delta):
if !server: return
if(!server.is_listening()): return;
if not listening:
print("SERVER STARTED")
started.emit()
listening = true
if(server.is_connection_available()):
_handle_connect();
for client in clients:
_process_request(client);
func _handle_connect():
var client := server.take_connection()
clients.push_back(client)
print("CONNECT")
func _process_request(client: StreamPeerTCP):
match client.get_status():
StreamPeerTCP.STATUS_CONNECTED:
client.poll()
if client.get_available_bytes() > 0:
var string = client.get_utf8_string(client.get_available_bytes())
var split = string.split("\n")
var first = split[0]
var regex = RegEx.new()
regex.compile("code=(.*)&")
var result = regex.search(first)
if result:
var auth = result.get_string(1)
_send_response(client, "200 OK", "<html><head><title>Login</title><script>window.close()</script></head><body>Success!</body></html>".to_utf8_buffer());
received.emit(auth)
func auth(arguments: Dictionary):
var comp_args = ""
for argument in arguments:
if comp_args == "":
comp_args += "?%s=%s" % [argument, arguments[argument]]
else:
comp_args += "&%s=%s" % [argument, arguments[argument]]
OS.shell_open("https://id.twitch.tv/oauth2/authorize%s" % [comp_args])
func _send_response(client, response_code : String, body : PackedByteArray) -> void:
client.put_data(("HTTP/1.1 %s\r\n" % response_code).to_utf8_buffer())
client.put_data("Server: Godot Engine\r\n".to_utf8_buffer())
client.put_data(("Content-Length: %d\r\n"% body.size()).to_utf8_buffer())
client.put_data("Connection: close\r\n".to_utf8_buffer())
client.put_data("Content-Type: text/html; charset=UTF-8\r\n".to_utf8_buffer())
client.put_data("\r\n".to_utf8_buffer())
client.put_data(body)
client.disconnect_from_host();