diff --git a/BuildingLevel.gd b/BuildingLevel.gd index dd9d1cf..f7a10d4 100644 --- a/BuildingLevel.gd +++ b/BuildingLevel.gd @@ -124,7 +124,7 @@ func _process(delta: float) -> void: Persister.change_value(Data.data.buildings[building.key].resource, Data.data.buildings[building.key].amount) var gain = RESOURCE_GAIN.instantiate() gain.text = "[center]+1 %s" % [Data.data.buildings[building.key].resourcename] - gain.position = map_to_local(coords) + Vector2(-50, -5) + gain.position = map_to_local(coords) + Vector2(-60, -5) add_sibling(gain) building.progress -= Data.data.buildings[building.key].time diff --git a/parts/buildings/stoneminer.txt b/parts/buildings/stoneminer.txt index c4c90e0..dcabe44 100644 --- a/parts/buildings/stoneminer.txt +++ b/parts/buildings/stoneminer.txt @@ -2,7 +2,7 @@ name: Quarry type: production resource: stone amount: 1 -time: 10 +time: 2 max_workers: 6 short: Gathers Stone resourcename: Stone diff --git a/parts/buildings/waterprocessor.txt b/parts/buildings/waterprocessor.txt index 11b073e..4264764 100644 --- a/parts/buildings/waterprocessor.txt +++ b/parts/buildings/waterprocessor.txt @@ -6,7 +6,7 @@ amount: 1 needs: drops max_workers: 6 resource: water -resourcename: Clean Water +resourcename: Water cost[] wood: 6 stone: 10 diff --git a/parts/buildings/waterpump.txt b/parts/buildings/waterpump.txt index 1758868..49c21c0 100644 --- a/parts/buildings/waterpump.txt +++ b/parts/buildings/waterpump.txt @@ -5,6 +5,6 @@ resource: drops time: 5 amount: 1 max_workers: 6 -resourcename: Water +resourcename: Dirty Water cost[] stone: 3 diff --git a/parts/buildings/woodcutter.txt b/parts/buildings/woodcutter.txt index 66982ea..77f7bc6 100644 --- a/parts/buildings/woodcutter.txt +++ b/parts/buildings/woodcutter.txt @@ -2,7 +2,7 @@ name: Lumber Mill type: production resource: wood amount: 1 -time: 10 +time: 2 max_workers: 6 short: Gathers Wood resourcename: Wood