Add flood meter
This commit is contained in:
parent
30dcc356e8
commit
327bad2637
15 changed files with 424 additions and 19 deletions
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@ -10,6 +10,8 @@ var ruins_spots: Array[Vector2i]
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var building_data = {}
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var last_tile
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var last_text
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var last_food_text
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var last_water_text
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var rand = 0
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const NAME_ICON = preload("res://NameIcon.tscn")
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@ -69,6 +71,10 @@ func _process(delta: float) -> void:
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if last_tile != tile:
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if last_text and is_instance_valid(last_text) and last_text.selected:
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last_text._deselect()
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if last_food_text and is_instance_valid(last_food_text) and last_food_text.selected:
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last_food_text._deselect()
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if last_water_text and is_instance_valid(last_water_text) and last_water_text.selected:
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last_water_text._deselect()
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rand = randi_range(0, 1)
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@ -86,8 +92,16 @@ func _process(delta: float) -> void:
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elif th_spots.has(tile):
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last_text = NAME_ICON.instantiate()
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last_text.text = "[center]Town Hall"
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last_text.position = map_to_local(tile) + Vector2(-25, -10)
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last_text.position = map_to_local(tile) + Vector2(-25, -30)
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add_sibling(last_text)
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last_food_text = NAME_ICON.instantiate()
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last_food_text.text = "[center]%d Food" % [Persister.get_value("food")]
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last_food_text.position = map_to_local(tile) + Vector2(-25, -20)
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add_sibling(last_food_text)
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last_water_text = NAME_ICON.instantiate()
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last_water_text.text = "[center]%d Water" % [Persister.get_value("water")]
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last_water_text.position = map_to_local(tile) + Vector2(-25, -10)
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add_sibling(last_water_text)
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elif ruins_spots.has(tile):
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last_text = NAME_ICON.instantiate()
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last_text.text = "[center]Ruins"
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@ -217,6 +231,9 @@ func kill_citizen():
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func place_building():
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if Persister.get_value("win") or Persister.get_value("lose"):
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return
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var tile = local_to_map(get_global_mouse_position())
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if building_spots.has(tile) and not building_data.has(tile) and not tree_spots.has(tile) and not rock_spots.has(tile) and not th_spots.has(tile) and not ruins_spots.has(tile):
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Persister.persist_data("building_mode", false)
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13
FloodIcon.tscn
Normal file
13
FloodIcon.tscn
Normal file
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@ -0,0 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://s88w3sskto6k"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_elk14"]
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[node name="RichTextLabel" type="RichTextLabel"]
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clip_contents = false
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offset_left = 9.0
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offset_top = 5.0
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offset_right = 26.0
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offset_bottom = 16.0
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theme = ExtResource("1_elk14")
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theme_override_constants/outline_size = 3
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text = "A"
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215
Main.tscn
215
Main.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=4 uid="uid://5ske2hm55rce"]
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[gd_scene load_steps=35 format=4 uid="uid://5ske2hm55rce"]
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[ext_resource type="PackedScene" uid="uid://n2lpy72tkyc8" path="res://storm/StormManager.tscn" id="1_gcxt1"]
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[ext_resource type="Script" path="res://main.gd" id="1_pg2kh"]
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@ -25,6 +25,9 @@
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[ext_resource type="Texture2D" uid="uid://c3fl0plvw3dj0" path="res://population.png" id="15_5qoov"]
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[ext_resource type="Texture2D" uid="uid://ckbq5ipvom580" path="res://stone.png" id="15_scpqp"]
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[ext_resource type="Script" path="res://population_count.gd" id="16_knn3d"]
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[ext_resource type="Texture2D" uid="uid://cqmbbg06vdb2r" path="res://meter.png" id="23_a1lb7"]
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[ext_resource type="Script" path="res://meter.gd" id="24_p0q5k"]
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[ext_resource type="Texture2D" uid="uid://bcj5syslhrfsx" path="res://mask.png" id="24_ygd3p"]
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[sub_resource type="Animation" id="Animation_ycb31"]
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resource_name = "start"
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@ -775,6 +778,216 @@ grow_vertical = 2
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scale = Vector2(1e-05, 1)
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color = Color(0.321569, 0.639216, 0.352941, 1)
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[node name="Death" type="Control" parent="CanvasLayer"]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Death"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.572549)
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[node name="RichTextLabelLose" type="RichTextLabel" parent="CanvasLayer/Death"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = -31.0
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offset_right = 146.0
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offset_bottom = 51.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 16
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bbcode_enabled = true
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text = "[center]Your population has died!"
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[node name="RichTextLabel2Lose" type="RichTextLabel" parent="CanvasLayer/Death"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = 9.0
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offset_right = 146.0
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offset_bottom = 91.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 8
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bbcode_enabled = true
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text = "[center]Days survived: XXX"
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[node name="RichTextLabel3Lose" type="RichTextLabel" parent="CanvasLayer/Death"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = 41.0
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offset_right = 146.0
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offset_bottom = 123.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 8
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bbcode_enabled = true
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text = "[center]Press Left Click to Restart"
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[node name="Win" type="Control" parent="CanvasLayer"]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Win"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.572549)
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[node name="RichTextLabelWin" type="RichTextLabel" parent="CanvasLayer/Win"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = -31.0
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offset_right = 146.0
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offset_bottom = 51.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 16
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bbcode_enabled = true
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text = "[center]You survived the storm!"
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[node name="RichTextLabel2Win" type="RichTextLabel" parent="CanvasLayer/Win"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = 9.0
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offset_right = 146.0
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offset_bottom = 91.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 8
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bbcode_enabled = true
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text = "[center]Days survived: XXX"
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[node name="RichTextLabel3Win" type="RichTextLabel" parent="CanvasLayer/Win"]
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self_modulate = Color(0.207843, 0.572549, 0.341176, 1)
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clip_contents = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -146.0
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offset_top = 41.0
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offset_right = 146.0
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offset_bottom = 123.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(145, 9)
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theme_override_constants/outline_size = 6
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theme_override_font_sizes/normal_font_size = 8
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bbcode_enabled = true
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text = "[center]Press Left Click to Restart"
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[node name="Control" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer/Control"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -88.0
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offset_top = 5.0
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offset_right = -8.0
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offset_bottom = 21.0
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grow_horizontal = 0
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texture = ExtResource("23_a1lb7")
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script = ExtResource("24_p0q5k")
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[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/Control/TextureRect"]
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clip_children = 1
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -40.0
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offset_top = -8.0
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offset_right = 40.0
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offset_bottom = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("24_ygd3p")
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[node name="RichTextLabel2" type="RichTextLabel" parent="CanvasLayer/Control"]
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clip_contents = false
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layout_mode = 0
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offset_left = 570.0
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offset_top = 2.0
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offset_right = 636.0
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offset_bottom = 15.0
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theme = ExtResource("1_xbn5h")
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theme_override_constants/outline_size = 3
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text = "Upcoming Floods"
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[node name="CanvasLayer2" type="CanvasLayer" parent="."]
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layer = -1
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6
main.gd
6
main.gd
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@ -28,6 +28,12 @@ func _on_game_started(_data):
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func _process(delta: float) -> void:
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if Persister.get_value("win") or Persister.get_value("lose"):
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return
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if Persister.get_value("population") <= 0:
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Persister.persist_data("lose", true)
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if Input.is_action_just_released("lclick"):
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if Persister.get_value("drag_mode") and Persister.get_value("building_mode"):
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for build_level in building_levels:
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BIN
mask.aseprite
Normal file
BIN
mask.aseprite
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Binary file not shown.
BIN
mask.png
Normal file
BIN
mask.png
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After Width: | Height: | Size: 192 B |
34
mask.png.import
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34
mask.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bcj5syslhrfsx"
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path="res://.godot/imported/mask.png-b945516e6475612c1c4c3b4f8dd0bdc6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://mask.png"
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dest_files=["res://.godot/imported/mask.png-b945516e6475612c1c4c3b4f8dd0bdc6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
meter.aseprite
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BIN
meter.aseprite
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32
meter.gd
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32
meter.gd
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extends TextureRect
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@onready var globals = Data.data.globals
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@onready var flood_levels = globals.flood_levels
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var start_pos = Vector2(9, 5)
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const FLOOD_ICON = preload("res://FloodIcon.tscn")
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@onready var texture_rect_2: TextureRect = $TextureRect2
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var flood_icons = []
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func _ready() -> void:
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var i = 0
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for level in flood_levels:
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var new_flood_icon = FLOOD_ICON.instantiate()
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new_flood_icon.position = start_pos + Vector2(i * 30, 0)
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new_flood_icon.text = level
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flood_icons.push_back(new_flood_icon)
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texture_rect_2.add_child(new_flood_icon)
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i += 1
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func _process(delta: float) -> void:
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var i = 0
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for flood_icon in flood_icons:
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flood_icon.position = start_pos + Vector2(i * 30 - (Persister.get_value("game_time", PersisterEnums.Scope.UNKNOWN, 0) / 1000.0 * 30.0 / 25.0), 0)
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i += 1
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BIN
meter.png
Normal file
BIN
meter.png
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After Width: | Height: | Size: 264 B |
34
meter.png.import
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meter.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqmbbg06vdb2r"
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path="res://.godot/imported/meter.png-ed3ca4a4494efbf7579266c5b98bbd8e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://meter.png"
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dest_files=["res://.godot/imported/meter.png-ed3ca4a4494efbf7579266c5b98bbd8e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,21 +1,19 @@
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time_to_flood_change: 10
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time_to_flood_change: 25
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flood_levels[]
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0
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2
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1
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0
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1
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2
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1
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0
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2
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3
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2
|
||||
1
|
||||
3
|
||||
4
|
||||
2
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
|
||||
0
|
||||
5
|
||||
|
|
|
@ -9,13 +9,20 @@ var current_flood_state = 0
|
|||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not Persister.get_value("game_started"):
|
||||
if not Persister.get_value("game_started") or Persister.get_value("win") or Persister.get_value("lose"):
|
||||
return
|
||||
|
||||
game_time += delta
|
||||
Persister.persist_data("game_time", int(game_time * 1000))
|
||||
|
||||
if last_flood_time + globals.time_to_flood_change < game_time:
|
||||
last_flood_time += globals.time_to_flood_change
|
||||
current_flood_state += 1
|
||||
|
||||
Persister.change_value("days", 1)
|
||||
|
||||
if current_flood_state > globals.flood_levels.size():
|
||||
Persister.persist_data("win", true)
|
||||
return
|
||||
|
||||
Persister.persist_data("flood_level", globals.flood_levels[current_flood_state])
|
||||
|
|
53
ui.gd
53
ui.gd
|
@ -5,25 +5,40 @@ extends CanvasLayer
|
|||
@onready var restart: Control = $Restart
|
||||
@onready var color_rect_2: ColorRect = $Restart/ColorRect2
|
||||
|
||||
@onready var death: Control = $Death
|
||||
@onready var rich_text_label_lose: RichTextLabel = $Death/RichTextLabelLose
|
||||
@onready var rich_text_label_2_lose: RichTextLabel = $Death/RichTextLabel2Lose
|
||||
@onready var rich_text_label_3_lose: RichTextLabel = $Death/RichTextLabel3Lose
|
||||
@onready var win: Control = $Win
|
||||
@onready var rich_text_label_win: RichTextLabel = $Win/RichTextLabelWin
|
||||
@onready var rich_text_label_2_win: RichTextLabel = $Win/RichTextLabel2Win
|
||||
@onready var rich_text_label_3_win: RichTextLabel = $Win/RichTextLabel3Win
|
||||
|
||||
var available_tween
|
||||
var restart_tween
|
||||
|
||||
func _ready() -> void:
|
||||
Persister.persist_data("wood", 50)
|
||||
Persister.persist_data("stone", 50)
|
||||
Persister.persist_data("wood", 5)
|
||||
Persister.persist_data("stone", 5)
|
||||
Persister.persist_data("population", 3)
|
||||
Persister.persist_data("avail_population", 3)
|
||||
Persister.persist_data("food", 10)
|
||||
Persister.persist_data("water", 10)
|
||||
Persister.persist_data("food", 75)
|
||||
Persister.persist_data("water", 75)
|
||||
Persister.persist_data("max_population", 3)
|
||||
Triggerer.listen("show_info", _on_show_info)
|
||||
Triggerer.listen("hide_info", _on_hide_info)
|
||||
Triggerer.listen("lose", _on_lose)
|
||||
Triggerer.listen("win", _on_win)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("lclick") and not Persister.get_value("game_started"):
|
||||
Persister.persist_data("game_started", true)
|
||||
animation_player.play("start")
|
||||
|
||||
if Input.is_action_just_pressed("lclick") and Persister.get_value("can_restart"):
|
||||
Persister.clear_category(PersisterEnums.Scope.RUN)
|
||||
get_tree().change_scene_to_packed(preload("res://Main.tscn"))
|
||||
|
||||
wood_count_label_2.text = "%d available" % [Persister.get_value("avail_population")]
|
||||
|
||||
if Input.is_action_just_pressed("restart"):
|
||||
|
@ -67,3 +82,33 @@ func _on_hide_info(_data):
|
|||
available_tween.set_ease(Tween.EASE_OUT)
|
||||
available_tween.set_trans(Tween.TRANS_QUAD)
|
||||
available_tween.tween_property(wood_count_label_2, "scale", Vector2.ZERO, 0.5)
|
||||
|
||||
|
||||
func _on_lose(_data):
|
||||
var tween = create_tween()
|
||||
|
||||
rich_text_label_2_lose.text = "[center]Days survived: %d" % [Persister.get_value("days")]
|
||||
rich_text_label_2_lose.visible_ratio = 0
|
||||
rich_text_label_3_lose.visible_ratio = 0
|
||||
|
||||
tween.tween_property(death, "modulate", Color.WHITE, 1)
|
||||
tween.tween_property(rich_text_label_2_lose, "visible_ratio", 1.0, 0.5)
|
||||
tween.tween_callback(func():
|
||||
Persister.persist_data("can_restart", true)
|
||||
)
|
||||
tween.tween_property(rich_text_label_3_lose, "visible_ratio", 1.0, 0.5)
|
||||
|
||||
|
||||
func _on_win(_data):
|
||||
var tween = create_tween()
|
||||
|
||||
rich_text_label_2_win.text = "[center]Days survived: %d" % [Persister.get_value("days")]
|
||||
rich_text_label_2_win.visible_ratio = 0
|
||||
rich_text_label_3_win.visible_ratio = 0
|
||||
|
||||
tween.tween_property(win, "modulate", Color.WHITE, 1)
|
||||
tween.tween_property(rich_text_label_2_win, "visible_ratio", 1.0, 0.5)
|
||||
tween.tween_callback(func():
|
||||
Persister.persist_data("can_restart", true)
|
||||
)
|
||||
tween.tween_property(rich_text_label_3_win, "visible_ratio", 1.0, 0.5)
|
||||
|
|
|
@ -39,6 +39,9 @@ func _created():
|
|||
rich_text_label_3.modulate = Color.html("#425a67")
|
||||
|
||||
func _on_mouse_handler_clicked() -> void:
|
||||
if Persister.get_value("win") or Persister.get_value("lose"):
|
||||
return
|
||||
|
||||
clicked = true
|
||||
|
||||
if hover_tween:
|
||||
|
@ -85,6 +88,9 @@ func _on_mouse_handler_unhovered() -> void:
|
|||
|
||||
|
||||
func _on_mouse_handler_released() -> void:
|
||||
if Persister.get_value("win") or Persister.get_value("lose"):
|
||||
return
|
||||
|
||||
if clicked:
|
||||
#Triggerer.trigger("select_building", { "key": key })
|
||||
Persister.persist_data("drag_mode", false)
|
||||
|
|
Loading…
Reference in a new issue