Added map

Added map that is randomly generated but has a pattern of placing tiles in a higher layer near the center
Also made it so placing a tower would change according to the top layer
This commit is contained in:
NnYGames 2024-09-10 04:34:30 +03:00
parent ab188c54e0
commit 45f9c3ba88
4 changed files with 196 additions and 10 deletions

62
Mai8E8B.tmp Normal file
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@ -0,0 +1,62 @@
[gd_scene load_steps=10 format=3 uid="uid://5ske2hm55rce"]
[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
[ext_resource type="PackedScene" uid="uid://dykc1mgg5uopw" path="res://components/Cursor/MouseHandler.tscn" id="5_6lpdu"]
[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
texture = ExtResource("4_7pks7")
margins = Vector2i(16, 16)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
texture = ExtResource("3_qa5pv")
margins = Vector2i(15, 14)
texture_region_size = Vector2i(18, 20)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSet" id="TileSet_2mye8"]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(16, 8)
sources/0 = SubResource("TileSetAtlasSource_dxrqb")
sources/1 = SubResource("TileSetAtlasSource_j7eew")
[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
radius = 134.7
[node name="Main" type="Node2D"]
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = ExtResource("1_xbn5h")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_2mye8")
rendering_quadrant_size = 128
format = 2
layer_1/name = "Layer1"
layer_2/name = "Layer2"
layer_3/name = "Layer3"
layer_4/name = "Layer4"
layer_5/name = "Layer5"
script = ExtResource("5_v47eg")
[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
position = Vector2(318, 178)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
shape = SubResource("CircleShape2D_s8q4l")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(50, 150)
[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]

62
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@ -0,0 +1,62 @@
[gd_scene load_steps=10 format=3 uid="uid://5ske2hm55rce"]
[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
[ext_resource type="PackedScene" uid="uid://dykc1mgg5uopw" path="res://components/Cursor/MouseHandler.tscn" id="5_6lpdu"]
[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
texture = ExtResource("4_7pks7")
margins = Vector2i(16, 16)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
texture = ExtResource("3_qa5pv")
margins = Vector2i(15, 14)
texture_region_size = Vector2i(18, 20)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSet" id="TileSet_2mye8"]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(16, 8)
sources/0 = SubResource("TileSetAtlasSource_dxrqb")
sources/1 = SubResource("TileSetAtlasSource_j7eew")
[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
radius = 134.7
[node name="Main" type="Node2D"]
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = ExtResource("1_xbn5h")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_2mye8")
rendering_quadrant_size = 128
format = 2
layer_1/name = "Layer1"
layer_2/name = "Layer2"
layer_3/name = "Layer3"
layer_4/name = "Layer4"
layer_5/name = "Layer5"
script = ExtResource("5_v47eg")
[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
position = Vector2(318, 178)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
shape = SubResource("CircleShape2D_s8q4l")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(50, 150)
[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]

View file

@ -43,6 +43,10 @@ tile_set = SubResource("TileSet_2mye8")
rendering_quadrant_size = 128
format = 2
layer_1/name = "Layer1"
layer_2/name = "Layer2"
layer_3/name = "Layer3"
layer_4/name = "Layer4"
layer_5/name = "Layer5"
script = ExtResource("5_v47eg")
[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
@ -52,6 +56,7 @@ position = Vector2(318, 178)
shape = SubResource("CircleShape2D_s8q4l")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(50, 150)
[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]

View file

@ -1,32 +1,88 @@
extends TileMap
var GridSize = 16
var GridSize = 33
var Dic = {}
var Building_Mode: bool = false
func generate_percentage(percentages: Array):
var array_length = 0
for percentage in percentages.size():
if percentages[percentage] < 0:
percentages[percentage] = 0
array_length += percentages[percentage]
var arr: Array
arr.resize(array_length)
var sum = 0
for percentage in percentages.size():
for num in percentages[percentage]:
arr[num + sum] = percentage
sum += percentages[percentage]
return arr[randi()%array_length] + 1
func abs(num: int):
if num < 0:
num = -num
return num
func _ready():
for x in GridSize:
for y in GridSize:
var layer_number: int
var x_value: int = abs(GridSize/2 - x)
var y_value: int = abs(GridSize/2 - y)
var max_value: int = maxi(x_value, y_value)
match max_value:
16,15:
layer_number = 1
14:
layer_number = generate_percentage([3,1])
13:
layer_number = generate_percentage([2,1])
12:
layer_number = generate_percentage([1,1])
11:
layer_number = generate_percentage([1,2,1])
10:
layer_number = generate_percentage([0,3,2])
9:
layer_number = generate_percentage([0,1,1])
8:
layer_number = generate_percentage([0,1,2,1])
7:
layer_number = generate_percentage([0,0,3,2])
6:
layer_number = generate_percentage([0,0,1,1])
5:
layer_number = generate_percentage([0,0,1,2,1])
4:
layer_number = generate_percentage([0,0,0,3,2])
3:
layer_number = generate_percentage([0,0,0,1,1])
2:
layer_number = generate_percentage([0,0,0,1,2])
1,0:
layer_number = 5
print("x- ",x," y- ",y," layer- ",layer_number)
for layer in layer_number:
set_cell(layer, Vector2(x, y), 0, Vector2i(0,0), 0)
Dic[str(Vector2(x,y))] = {
#"Type": "Ground",
"Layer": layer_number,
"Placed": false
}
set_cell(0, Vector2(x, y), 0, Vector2i(0,0), 0)
func _process(delta):
#if (Input.is_action_just_pressed("rclick")):
if Building_Mode:
var tile = local_to_map(get_global_mouse_position())
for x in GridSize:
for y in GridSize:
if !Dic[str(Vector2(x,y))].get("Placed"):
erase_cell(1, Vector2(x,y))
erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
pass
if Dic.has(str(tile)):
set_cell(1, tile, 1, Vector2i(0,0), 0)
set_cell(Dic[str(tile)].get("Layer"), tile, 1, Vector2i(0,0), 0)
func _on_mouse_handler_clicked():
@ -40,4 +96,5 @@ func _on_mouse_handler_rclicked():
for x in GridSize:
for y in GridSize:
if !Dic[str(Vector2(x,y))].get("Placed"):
erase_cell(1, Vector2(x,y))
erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
pass