Added map
Added map that is randomly generated but has a pattern of placing tiles in a higher layer near the center Also made it so placing a tower would change according to the top layer
This commit is contained in:
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ab188c54e0
commit
45f9c3ba88
4 changed files with 196 additions and 10 deletions
62
Mai8E8B.tmp
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62
Mai8E8B.tmp
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[gd_scene load_steps=10 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
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[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
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[ext_resource type="PackedScene" uid="uid://dykc1mgg5uopw" path="res://components/Cursor/MouseHandler.tscn" id="5_6lpdu"]
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[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
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texture = ExtResource("4_7pks7")
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margins = Vector2i(16, 16)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
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texture = ExtResource("3_qa5pv")
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margins = Vector2i(15, 14)
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texture_region_size = Vector2i(18, 20)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_2mye8"]
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tile_shape = 1
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tile_layout = 5
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tile_size = Vector2i(16, 8)
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sources/0 = SubResource("TileSetAtlasSource_dxrqb")
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sources/1 = SubResource("TileSetAtlasSource_j7eew")
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[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
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radius = 134.7
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[node name="Main" type="Node2D"]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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theme = ExtResource("1_xbn5h")
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_2mye8")
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rendering_quadrant_size = 128
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format = 2
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layer_1/name = "Layer1"
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layer_2/name = "Layer2"
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layer_3/name = "Layer3"
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layer_4/name = "Layer4"
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layer_5/name = "Layer5"
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script = ExtResource("5_v47eg")
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[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
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position = Vector2(318, 178)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
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shape = SubResource("CircleShape2D_s8q4l")
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(50, 150)
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[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
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[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]
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62
MaiD4A.tmp
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62
MaiD4A.tmp
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[gd_scene load_steps=10 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
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[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
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[ext_resource type="PackedScene" uid="uid://dykc1mgg5uopw" path="res://components/Cursor/MouseHandler.tscn" id="5_6lpdu"]
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[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
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texture = ExtResource("4_7pks7")
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margins = Vector2i(16, 16)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
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texture = ExtResource("3_qa5pv")
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margins = Vector2i(15, 14)
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texture_region_size = Vector2i(18, 20)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_2mye8"]
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tile_shape = 1
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tile_layout = 5
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tile_size = Vector2i(16, 8)
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sources/0 = SubResource("TileSetAtlasSource_dxrqb")
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sources/1 = SubResource("TileSetAtlasSource_j7eew")
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[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
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radius = 134.7
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[node name="Main" type="Node2D"]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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theme = ExtResource("1_xbn5h")
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_2mye8")
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rendering_quadrant_size = 128
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format = 2
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layer_1/name = "Layer1"
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layer_2/name = "Layer2"
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layer_3/name = "Layer3"
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layer_4/name = "Layer4"
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layer_5/name = "Layer5"
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script = ExtResource("5_v47eg")
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[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
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position = Vector2(318, 178)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
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shape = SubResource("CircleShape2D_s8q4l")
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(50, 150)
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[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
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[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]
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@ -43,6 +43,10 @@ tile_set = SubResource("TileSet_2mye8")
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rendering_quadrant_size = 128
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format = 2
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layer_1/name = "Layer1"
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layer_2/name = "Layer2"
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layer_3/name = "Layer3"
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layer_4/name = "Layer4"
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layer_5/name = "Layer5"
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script = ExtResource("5_v47eg")
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[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
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@ -52,6 +56,7 @@ position = Vector2(318, 178)
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shape = SubResource("CircleShape2D_s8q4l")
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(50, 150)
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[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]
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[connection signal="rclicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_rclicked"]
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75
tile_map.gd
75
tile_map.gd
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@ -1,32 +1,88 @@
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extends TileMap
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var GridSize = 16
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var GridSize = 33
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var Dic = {}
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var Building_Mode: bool = false
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func generate_percentage(percentages: Array):
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var array_length = 0
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for percentage in percentages.size():
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if percentages[percentage] < 0:
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percentages[percentage] = 0
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array_length += percentages[percentage]
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var arr: Array
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arr.resize(array_length)
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var sum = 0
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for percentage in percentages.size():
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for num in percentages[percentage]:
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arr[num + sum] = percentage
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sum += percentages[percentage]
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return arr[randi()%array_length] + 1
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func abs(num: int):
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if num < 0:
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num = -num
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return num
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func _ready():
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for x in GridSize:
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for y in GridSize:
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var layer_number: int
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var x_value: int = abs(GridSize/2 - x)
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var y_value: int = abs(GridSize/2 - y)
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var max_value: int = maxi(x_value, y_value)
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match max_value:
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16,15:
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layer_number = 1
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14:
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layer_number = generate_percentage([3,1])
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13:
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layer_number = generate_percentage([2,1])
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12:
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layer_number = generate_percentage([1,1])
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11:
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layer_number = generate_percentage([1,2,1])
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10:
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layer_number = generate_percentage([0,3,2])
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9:
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layer_number = generate_percentage([0,1,1])
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8:
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layer_number = generate_percentage([0,1,2,1])
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7:
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layer_number = generate_percentage([0,0,3,2])
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6:
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layer_number = generate_percentage([0,0,1,1])
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5:
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layer_number = generate_percentage([0,0,1,2,1])
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4:
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layer_number = generate_percentage([0,0,0,3,2])
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3:
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layer_number = generate_percentage([0,0,0,1,1])
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2:
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layer_number = generate_percentage([0,0,0,1,2])
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1,0:
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layer_number = 5
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print("x- ",x," y- ",y," layer- ",layer_number)
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for layer in layer_number:
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set_cell(layer, Vector2(x, y), 0, Vector2i(0,0), 0)
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Dic[str(Vector2(x,y))] = {
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#"Type": "Ground",
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"Layer": layer_number,
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"Placed": false
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}
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set_cell(0, Vector2(x, y), 0, Vector2i(0,0), 0)
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func _process(delta):
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#if (Input.is_action_just_pressed("rclick")):
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if Building_Mode:
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var tile = local_to_map(get_global_mouse_position())
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for x in GridSize:
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for y in GridSize:
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if !Dic[str(Vector2(x,y))].get("Placed"):
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erase_cell(1, Vector2(x,y))
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erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
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pass
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if Dic.has(str(tile)):
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set_cell(1, tile, 1, Vector2i(0,0), 0)
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set_cell(Dic[str(tile)].get("Layer"), tile, 1, Vector2i(0,0), 0)
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func _on_mouse_handler_clicked():
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@ -40,4 +96,5 @@ func _on_mouse_handler_rclicked():
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for x in GridSize:
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for y in GridSize:
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if !Dic[str(Vector2(x,y))].get("Placed"):
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erase_cell(1, Vector2(x,y))
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erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
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pass
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