Added placing buildings

This commit is contained in:
NnYGames 2024-09-08 23:49:37 +03:00
parent 70343d5df7
commit 781e9a452a
3 changed files with 18 additions and 1 deletions

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@ -1,8 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://5ske2hm55rce"] [gd_scene load_steps=3 format=3 uid="uid://5ske2hm55rce"]
[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"] [ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
[ext_resource type="Script" path="res://main.gd" id="1_xjws2"]
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
script = ExtResource("1_xjws2")
[node name="Control" type="Control" parent="."] [node name="Control" type="Control" parent="."]
layout_mode = 3 layout_mode = 3

6
Test_Building.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bxf8c2vnv1cs6"]
[ext_resource type="Texture2D" uid="uid://bi03hh1ousovx" path="res://icon.svg" id="1_5dc4m"]
[node name="TestBulding" type="Sprite2D"]
texture = ExtResource("1_5dc4m")

9
main.gd Normal file
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extends Node2D
var test_building_scene: PackedScene = preload("res://Test_Building.tscn")
func _process(_delta):
if Input.is_action_just_pressed("lclick"):
var test_building: Sprite2D = test_building_scene.instantiate()
test_building.position = get_global_mouse_position()
$".".add_child(test_building)