Added placing buildings
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parent
70343d5df7
commit
781e9a452a
3 changed files with 18 additions and 1 deletions
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[gd_scene load_steps=2 format=3 uid="uid://5ske2hm55rce"]
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[gd_scene load_steps=3 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[ext_resource type="Script" path="res://main.gd" id="1_xjws2"]
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[node name="Main" type="Node2D"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_xjws2")
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[node name="Control" type="Control" parent="."]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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layout_mode = 3
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6
Test_Building.tscn
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6
Test_Building.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bxf8c2vnv1cs6"]
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[ext_resource type="Texture2D" uid="uid://bi03hh1ousovx" path="res://icon.svg" id="1_5dc4m"]
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[node name="TestBulding" type="Sprite2D"]
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texture = ExtResource("1_5dc4m")
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9
main.gd
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9
main.gd
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extends Node2D
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var test_building_scene: PackedScene = preload("res://Test_Building.tscn")
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func _process(_delta):
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if Input.is_action_just_pressed("lclick"):
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var test_building: Sprite2D = test_building_scene.instantiate()
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test_building.position = get_global_mouse_position()
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$".".add_child(test_building)
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