Make tilemap use mouse handler
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285479f89b
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2 changed files with 12 additions and 11 deletions
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@ -27,6 +27,7 @@ sources/0 = SubResource("TileSetAtlasSource_dxrqb")
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sources/1 = SubResource("TileSetAtlasSource_j7eew")
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[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
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radius = 134.7
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[node name="Main" type="Node2D"]
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@ -45,6 +46,7 @@ layer_1/name = "Layer1"
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script = ExtResource("5_v47eg")
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[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
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position = Vector2(318, 178)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
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shape = SubResource("CircleShape2D_s8q4l")
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23
tile_map.gd
23
tile_map.gd
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@ -14,12 +14,8 @@ func _ready():
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set_cell(0, Vector2(x, y), 0, Vector2i(0,0), 0)
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func _process(delta):
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if (Input.is_action_just_pressed("rclick")):
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Building_Mode = !Building_Mode
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for x in GridSize:
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for y in GridSize:
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if !Dic[str(Vector2(x,y))].get("Placed"):
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erase_cell(1, Vector2(x,y))
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#if (Input.is_action_just_pressed("rclick")):
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if Building_Mode:
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var tile = local_to_map(get_global_mouse_position())
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@ -32,13 +28,16 @@ func _process(delta):
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if Dic.has(str(tile)):
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set_cell(1, tile, 1, Vector2i(0,0), 0)
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if Input.is_action_just_pressed("lclick"):
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func _on_mouse_handler_clicked():
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if Building_Mode:
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var tile = local_to_map(get_global_mouse_position())
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Dic[str(tile)]["Placed"] = true
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func _on_mouse_handler_clicked():
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pass # Replace with function body.
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func _on_mouse_handler_rclicked():
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pass # Replace with function body.
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Building_Mode = !Building_Mode
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for x in GridSize:
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for y in GridSize:
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if !Dic[str(Vector2(x,y))].get("Placed"):
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erase_cell(1, Vector2(x,y))
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