Add basic building framework
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11 changed files with 131 additions and 18 deletions
7
addons/laia_highlighter/plugin.cfg
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7
addons/laia_highlighter/plugin.cfg
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[plugin]
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name="Laia Highlighter"
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description="A highlighter to highting laia scripting files"
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author="Ategon"
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version="v1.0.0"
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script="plugin.gd"
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81
addons/laia_highlighter/plugin.gd
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81
addons/laia_highlighter/plugin.gd
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@tool
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extends EditorPlugin
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var dialogue_highlighter:DialogueHighlighter
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func _enter_tree() -> void:
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dialogue_highlighter = DialogueHighlighter.new()
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var script_editor = EditorInterface.get_script_editor()
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print(script_editor)
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print(dialogue_highlighter)
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script_editor.register_syntax_highlighter(dialogue_highlighter)
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print(script_editor.get_current_script())
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print(script_editor.get_open_scripts())
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script_editor.goto_line(20)
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func _exit_tree() -> void:
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if is_instance_valid(dialogue_highlighter):
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var script_editor = EditorInterface.get_script_editor()
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script_editor.unregister_syntax_highlighter(dialogue_highlighter)
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dialogue_highlighter = null
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class DialogueHighlighter extends EditorSyntaxHighlighter:
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func _get_name() -> String:
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return "Laia"
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func _get_supported_languages() -> PackedStringArray:
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return ["TextFile"]
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func _get_line_syntax_highlighting(line: int) -> Dictionary:
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var color_map = {}
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var text_editor = get_text_edit()
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var str = text_editor.get_line(line)
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# Comment
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if str.strip_edges().begins_with("#"):
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color_map[0] = { "color": Color.WEB_GRAY }
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return color_map
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# Key
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var regex3 = RegEx.new()
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regex3.compile("([a-zA-Z0-9_]+:).*")
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var result3 = regex3.search(str)
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if result3:
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color_map[result3.get_start(1)] = { "color": Color.SEA_GREEN }
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color_map[result3.get_end(1)] = { "color": Color.WHITE }
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# Array
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var regex = RegEx.new()
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regex.compile("([a-zA-Z0-9_\\-])+\\[\\]")
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var result = regex.search(str)
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if result:
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color_map[result.get_start()] = { "color": Color.CYAN }
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color_map[result.get_end(1)] = { "color": Color.LIGHT_CYAN }
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# Enum
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var regex4 = RegEx.new()
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regex4.compile("[a-zA-Z0-9_]+(\\.[a-zA-Z0-9_]+)")
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var result4 = regex4.search(str)
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if result4:
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color_map[result4.get_start()] = { "color": Color.ORANGE }
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color_map[result4.get_start(1)] = { "color": Color.ORANGE_RED }
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color_map[result4.get_end()] = { "color": Color.WHITE }
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# Color
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var regex2 = RegEx.new()
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regex2.compile("#[a-zA-Z0-9]+")
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var result2 = regex2.search(str)
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if result2:
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color_map[result2.get_start()] = { "color": Color(result2.get_string()) }
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return color_map
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8
buildings/Building.tscn
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8
buildings/Building.tscn
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[gd_scene load_steps=2 format=3 uid="uid://daicnavgi0gpo"]
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[ext_resource type="Script" path="res://buildings/building.gd" id="1_db3yd"]
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[node name="Building" type="Node2D"]
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script = ExtResource("1_db3yd")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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buildings/building.gd
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buildings/building.gd
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extends Node2D
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@onready var sprite_2d: Sprite2D = $Sprite2D
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var key
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@onready var data = Data.data.buildings[key]
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#@onready var image = Data.data.images[key]
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func _ready() -> void:
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#sprite_2d.texture = image
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pass
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1
main.gd
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1
main.gd
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extends Node2D
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1
parts/buildings/stoneminer.txt
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1
parts/buildings/stoneminer.txt
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name: Stone Miner
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1
parts/buildings/woodcutter.txt
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1
parts/buildings/woodcutter.txt
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name: Woodcutter
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time_to_flood_change: 5
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flood_levels[]
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0
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1
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0
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2
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1
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3
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1
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0
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2
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1
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4
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2
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5
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@ -30,6 +30,10 @@ window/size/viewport_width=640
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window/size/viewport_height=360
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window/stretch/mode="canvas_items"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/laia_highlighter/plugin.cfg")
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[input]
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lclick={
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[gd_scene load_steps=2 format=3 uid="uid://n2lpy72tkyc8"]
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[ext_resource type="Script" path="res://storm_manager.gd" id="1_wwjtb"]
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[ext_resource type="Script" path="res://storm/storm_manager.gd" id="1_wwjtb"]
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[node name="StormManager" type="Node"]
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script = ExtResource("1_wwjtb")
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@ -2,26 +2,10 @@ extends Node
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@onready var globals = Data.data.globals
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var game_time = 0
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var last_flood_time = 0
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var current_flood_state = 0
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var flood_levels = [
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0,
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1,
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0,
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2,
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1,
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3,
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1,
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0,
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2,
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1,
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4,
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2,
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5
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]
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func _process(delta: float) -> void:
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game_time += delta
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last_flood_time += globals.time_to_flood_change
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current_flood_state += 1
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Persister.persist_data("flood_level", flood_levels[current_flood_state])
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Persister.persist_data("flood_level", globals.flood_levels[current_flood_state])
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