Add building icons to build menu

This commit is contained in:
Ategon 2024-09-11 22:40:54 -04:00
parent 8bb05c7400
commit e1753a1587
28 changed files with 423 additions and 17 deletions

View file

@ -1,8 +1,9 @@
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[gd_scene load_steps=14 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
[ext_resource type="Texture2D" uid="uid://bdmao1k7ngu2m" path="res://basic_tiles.png" id="4_h72lx"]
[ext_resource type="PackedScene" uid="uid://dykc1mgg5uopw" path="res://components/Cursor/MouseHandler.tscn" id="5_6lpdu"]
[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
[ext_resource type="PackedScene" uid="uid://byyyhq3x8t2d8" path="res://InfoWindow.tscn" id="7_f4xfy"]
@ -21,15 +22,27 @@ texture_region_size = Vector2i(18, 20)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w6tof"]
texture = ExtResource("4_h72lx")
1:3/0 = 0
3:3/0 = 0
1:6/0 = 0
3:6/0 = 0
1:7/0 = 0
3:7/0 = 0
1:1/0 = 0
3:1/0 = 0
[sub_resource type="TileSet" id="TileSet_2mye8"]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(16, 8)
sources/0 = SubResource("TileSetAtlasSource_dxrqb")
sources/1 = SubResource("TileSetAtlasSource_j7eew")
sources/2 = SubResource("TileSetAtlasSource_w6tof")
[sub_resource type="CircleShape2D" id="CircleShape2D_s8q4l"]
radius = 134.7
radius = 150.083
[node name="Main" type="Node2D"]
@ -52,7 +65,7 @@ layer_5/name = "Layer5"
script = ExtResource("5_v47eg")
[node name="MouseHandler" parent="TileMap" instance=ExtResource("5_6lpdu")]
position = Vector2(318, 178)
position = Vector2(319, 177)
[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMap/MouseHandler"]
shape = SubResource("CircleShape2D_s8q4l")
@ -65,10 +78,6 @@ offset = Vector2(50, 150)
[node name="InfoWindow" parent="CanvasLayer" instance=ExtResource("7_f4xfy")]
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
offset_right = 40.0
offset_bottom = 40.0
[node name="BuildingMenu" parent="CanvasLayer" instance=ExtResource("7_hnxcf")]
[connection signal="clicked" from="TileMap/MouseHandler" to="TileMap" method="_on_mouse_handler_clicked"]

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@ -1,7 +1,7 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://d035h7upxrw3h"]
[ext_resource type="FontFile" uid="uid://cq86fc0y2nf47" path="res://Qubi.ttf" id="1_fvh8h"]
[ext_resource type="FontFile" uid="uid://d0or8uewq7xxw" path="res://Ac437_IBM_BIOS.ttf" id="1_6qau7"]
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@ -65,7 +65,7 @@ func _ready():
layer_number = 5
print("x- ",x," y- ",y," layer- ",layer_number)
for layer in layer_number:
set_cell(layer, Vector2(x, y), 0, Vector2i(0,0), 0)
set_cell(layer, Vector2(x, y), 2, Vector2i(1, 1), 0)
Dic[str(Vector2(x,y))] = {
"Layer": layer_number,
"Placed": false
@ -79,7 +79,6 @@ func _process(delta):
for y in GridSize:
if !Dic[str(Vector2(x,y))].get("Placed"):
erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
pass
if Dic.has(str(tile)):
set_cell(Dic[str(tile)].get("Layer"), tile, 1, Vector2i(0,0), 0)
@ -97,4 +96,3 @@ func _on_mouse_handler_rclicked():
for y in GridSize:
if !Dic[str(Vector2(x,y))].get("Placed"):
erase_cell(Dic[str(Vector2(x,y))].get("Layer"), Vector2(x,y))
pass

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@ -1,4 +1,23 @@
[gd_scene format=3 uid="uid://b7o2i7tgirg64"]
[gd_scene load_steps=3 format=3 uid="uid://b7o2i7tgirg64"]
[ext_resource type="Script" path="res://ui/building_icon.gd" id="1_6qgij"]
[ext_resource type="Texture2D" uid="uid://c3t66sxwk078m" path="res://parts/buildings/images/essencecompressor.png" id="1_62uie"]
[node name="BuildingIcon" type="ColorRect"]
custom_minimum_size = Vector2(32, 32)
script = ExtResource("1_6qgij")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -24.0
offset_top = -24.0
offset_right = 24.0
offset_bottom = 24.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_62uie")

3
ui/building_icon.gd Normal file
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@ -0,0 +1,3 @@
extends ColorRect
@onready var texture_rect: TextureRect = $TextureRect

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@ -4,7 +4,9 @@ extends Control
$HBoxContainer/BuildingTab, $HBoxContainer/BuildingTab2, $HBoxContainer/BuildingTab3
]
@onready var building_data = Data.data.buildings.values()
@onready var building_data = Data.data.buildings
@onready var buildings = building_data.keys()
@onready var v_box_container: HBoxContainer = $Buildings/VBoxContainer
@ -33,11 +35,12 @@ func swap_to_tab(index):
else:
tabs[i].unselect()
var buildings = building_data.filter(func(a): return a.type == tabs[index].key)
var filtered_buildings = buildings.filter(func(building): return building_data[building].type == tabs[index].key)
for i in range(0, icons.size()):
if i < buildings.size():
if i < filtered_buildings.size():
icons[i].visible = true
icons[i].texture_rect.texture = Data.data.images[filtered_buildings[i]]
if i > 0:
spacers[i - 1].visible = true