class_name PersisterEnums enum Scope { PERMANENT, # Stays forever SAVE, # Persists through a save GAME, # Persists through runs RUN, # Persists through an entire run of the game ROUND, # Persists through a round (if applicable, e.g. between ifa round is 2 mins between shops) ROOM, # Persists within a game room (if applicable) UNKNOWN }