extends CanvasLayer @onready var animation_player: AnimationPlayer = $AnimationPlayer @onready var wood_count_label_2: Label = $UI/Background/Control3/WoodCountLabel2 var available_tween func _ready() -> void: Persister.persist_data("wood", 50) Persister.persist_data("stone", 50) Persister.persist_data("population", 3) Persister.persist_data("avail_population", 3) Persister.persist_data("max_population", 3) Triggerer.listen("show_info", _on_show_info) Triggerer.listen("hide_info", _on_hide_info) func _process(delta: float) -> void: if Input.is_action_just_pressed("lclick") and not Persister.get_value("game_started"): Persister.persist_data("game_started", true) animation_player.play("start") wood_count_label_2.text = "%d available" % [Persister.get_value("avail_population")] func _on_show_info(_data): if available_tween: available_tween.kill() available_tween = create_tween() available_tween.set_ease(Tween.EASE_OUT) available_tween.set_trans(Tween.TRANS_BACK) available_tween.tween_property(wood_count_label_2, "scale", Vector2.ONE, 0.5) func _on_hide_info(_data): if available_tween: available_tween.kill() available_tween = create_tween() available_tween.set_ease(Tween.EASE_OUT) available_tween.set_trans(Tween.TRANS_QUAD) available_tween.tween_property(wood_count_label_2, "scale", Vector2.ZERO, 0.5)