class_name PersisterEnums

enum Scope {
	PERMANENT, # Stays forever
	SAVE, # Persists through a save
	GAME, # Persists through runs
	RUN, # Persists through an entire run of the game
	ROUND, # Persists through a round (if applicable, e.g. between ifa  round is 2 mins between shops)
	ROOM, # Persists within a game room (if applicable)
	UNKNOWN
}