extends Control @onready var tabs = [ $HBoxContainer/BuildingTab, $HBoxContainer/BuildingTab2, $HBoxContainer/BuildingTab3 ] @onready var building_data = Data.data.buildings @onready var buildings = building_data.keys() @onready var v_box_container: HBoxContainer = $Buildings/VBoxContainer @onready var icons = [ $Buildings/VBoxContainer/BuildingIcon, $Buildings/VBoxContainer/BuildingIcon2, $Buildings/VBoxContainer/BuildingIcon3, $Buildings/VBoxContainer/BuildingIcon4 ] @onready var spacers = [ $Buildings/VBoxContainer/Spacer, $Buildings/VBoxContainer/Spacer2, $Buildings/VBoxContainer/Spacer3 ] func _ready() -> void: swap_to_tab(0) Triggerer.listen("stone", _trigger_check) Triggerer.listen("wood", _trigger_check) func swap_to_tab(index): for i in range(0, tabs.size()): if i == index: tabs[i].select() else: tabs[i].unselect() var filtered_buildings = buildings.filter(func(building): return building_data[building].type == tabs[index].key and (not building_data[building].has("disabled") or not building_data[building].disabled)) for i in range(0, icons.size()): if i < filtered_buildings.size(): icons[i].visible = true icons[i].key = filtered_buildings[i] icons[i].texture_rect.texture = Data.data.images[filtered_buildings[i]] icons[i]._created() if i > 0: spacers[i - 1].visible = true else: icons[i].visible = false if i > 0: spacers[i - 1].visible = false _update_icons() func _trigger_check(_data): _update_icons() func _update_icons(): for i in range(0, icons.size()): if icons[i].visible: var key = icons[i].key var build_data = Data.data.buildings[key] if (build_data.cost.has("stone") and Persister.get_value("stone", PersisterEnums.Scope.UNKNOWN, 0) < int(build_data.cost.stone)) or (build_data.cost.has("wood") and Persister.get_value("wood", PersisterEnums.Scope.UNKNOWN, 0) < int(build_data.cost.wood)): icons[i].modulate = Color(1, 0.5, 0.5, 0.5) else: icons[i].modulate = Color(1, 1, 1, 1) func _on_building_tab_clicked() -> void: swap_to_tab(0) func _on_building_tab_2_clicked() -> void: swap_to_tab(1) func _on_building_tab_3_clicked() -> void: swap_to_tab(2)