extends TileMap var GridSize = 16 var Dic = {} var Building_Mode: bool = false func _ready(): for x in GridSize: for y in GridSize: Dic[str(Vector2(x,y))] = { #"Type": "Ground", "Placed": false } set_cell(0, Vector2(x, y), 0, Vector2i(0,0), 0) func _process(delta): if (Input.is_action_just_pressed("rclick")): Building_Mode = !Building_Mode for x in GridSize: for y in GridSize: if !Dic[str(Vector2(x,y))].get("Placed"): erase_cell(1, Vector2(x,y)) if Building_Mode: var tile = local_to_map(get_global_mouse_position()) for x in GridSize: for y in GridSize: if !Dic[str(Vector2(x,y))].get("Placed"): erase_cell(1, Vector2(x,y)) if Dic.has(str(tile)): set_cell(1, tile, 1, Vector2i(0,0), 0) if Input.is_action_just_pressed("lclick"): Dic[str(tile)]["Placed"] = true func _on_mouse_handler_clicked(): pass # Replace with function body. func _on_mouse_handler_rclicked(): pass # Replace with function body.