extends CanvasLayer @onready var animation_player: AnimationPlayer = $AnimationPlayer func _ready() -> void: Persister.persist_data("wood", 50) Persister.persist_data("stone", 50) Persister.persist_data("population", 3) Persister.persist_data("max_population", 3) func _process(delta: float) -> void: if Input.is_action_just_pressed("lclick") and not Persister.get_value("game_started"): Persister.persist_data("game_started", true) animation_player.play("start")