; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="brackeys-12" run/main_scene="res://Main.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://icon.svg" [autoload] Logger="*res://components/Logger/Logger.tscn" Data="*res://components/Data/Data.tscn" Triggerer="*res://components/Triggerer/Triggerer.tscn" Persister="*res://components/Persister/Persister.tscn" Achievements="*res://components/Achievements/Achievements.tscn" Cursor="*res://components/Cursor/Cursor.tscn" [display] window/size/viewport_width=640 window/size/viewport_height=360 window/stretch/mode="canvas_items" [input] lclick={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(108, 7),"global_position":Vector2(117, 53),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } rclick={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(48, 14),"global_position":Vector2(57, 60),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"