extends Label @onready var stone_count_label: Label = %StoneCountLabel @onready var wood_count_label: Label = %WoodCountLabel @onready var essence_count_label: Label = %EssenceCountLabel @onready var population_count_label: Label = %PopulationCountLabel @onready var flood_level_count_label: Label = %FloodLevelCountLabel # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var stone_count = 1 var wood_count = 2 var essence_count = 3 var population_count = 4 var flood_count = Persister.get_value("flood_level") if stone_count: stone_count_label.set_text(str(stone_count)) else: stone_count_label.set_text(str(0)) if wood_count: wood_count_label.set_text(str(wood_count)) else: wood_count_label.set_text(str(0)) if essence_count: essence_count_label.set_text(str(essence_count)) else: essence_count_label.set_text(str(0)) if population_count: population_count_label.set_text(str(population_count)) else: population_count_label.set_text(str(0)) if flood_count: flood_level_count_label.set_text(str(flood_count)) else: flood_level_count_label.set_text(str(0))