extends Node @onready var globals = Data.data.globals var game_time = 0 var last_flood_time = 0 var current_flood_state = 0 func _process(delta: float) -> void: game_time += delta if last_flood_time + globals.time_to_flood_change < game_time: last_flood_time += globals.time_to_flood_change current_flood_state += 1 Persister.persist_data("flood_level", globals.flood_levels[current_flood_state])