38 lines
841 B
GDScript
38 lines
841 B
GDScript
extends TileMapLayer
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var movement_tween
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var last_level = 0
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@export var level: int
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func _ready() -> void:
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Triggerer.listen("flood_level", _on_flood_level)
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func _on_flood_level(data):
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var value = int(data.value)
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var oldvalue = last_level
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if value < level:
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if movement_tween:
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movement_tween.kill()
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movement_tween = create_tween()
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movement_tween.tween_interval(((oldvalue - level)) * 0.5)
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movement_tween.tween_property(self, "position:y", 8, 0.5)
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movement_tween.tween_callback(func():
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visible = false
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)
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else:
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if movement_tween:
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movement_tween.kill()
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movement_tween = create_tween()
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movement_tween.tween_interval((level - oldvalue) * 0.5)
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movement_tween.tween_callback(func():
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position.y = 8
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visible = true
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)
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movement_tween.tween_property(self, "position:y", 0, 0.5)
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last_level = value
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