brackeys-12/Main.tscn
NnYGames 17f4e92df0 Added basic placing of building
Added placing of buildings on the tile map using get input, will try to do it using mouse handler
2024-09-09 20:46:51 +03:00

44 lines
1.4 KiB
Text

[gd_scene load_steps=8 format=3 uid="uid://5ske2hm55rce"]
[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
texture = ExtResource("4_7pks7")
margins = Vector2i(16, 16)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
texture = ExtResource("3_qa5pv")
margins = Vector2i(15, 14)
texture_region_size = Vector2i(18, 20)
1:1/0 = 0
0:0/0 = 0
[sub_resource type="TileSet" id="TileSet_2mye8"]
tile_shape = 1
tile_layout = 5
tile_size = Vector2i(16, 8)
sources/0 = SubResource("TileSetAtlasSource_dxrqb")
sources/1 = SubResource("TileSetAtlasSource_j7eew")
[node name="Main" type="Node2D"]
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = ExtResource("1_xbn5h")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_2mye8")
rendering_quadrant_size = 128
format = 2
layer_1/name = "Layer1"
script = ExtResource("5_v47eg")
[node name="Camera2D" type="Camera2D" parent="."]