NnYGames
17f4e92df0
Added placing of buildings on the tile map using get input, will try to do it using mouse handler
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[ext_resource type="Texture2D" uid="uid://bsrh0u02bckhy" path="res://iso_building.png" id="3_qa5pv"]
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[ext_resource type="Texture2D" uid="uid://bvn5lewpp7pmd" path="res://iso_tile.png" id="4_7pks7"]
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[ext_resource type="Script" path="res://tile_map.gd" id="5_v47eg"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxrqb"]
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texture = ExtResource("4_7pks7")
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margins = Vector2i(16, 16)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7eew"]
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texture = ExtResource("3_qa5pv")
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margins = Vector2i(15, 14)
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texture_region_size = Vector2i(18, 20)
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1:1/0 = 0
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0:0/0 = 0
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[sub_resource type="TileSet" id="TileSet_2mye8"]
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tile_shape = 1
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tile_layout = 5
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tile_size = Vector2i(16, 8)
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sources/0 = SubResource("TileSetAtlasSource_dxrqb")
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sources/1 = SubResource("TileSetAtlasSource_j7eew")
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[node name="Main" type="Node2D"]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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theme = ExtResource("1_xbn5h")
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_2mye8")
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rendering_quadrant_size = 128
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format = 2
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layer_1/name = "Layer1"
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script = ExtResource("5_v47eg")
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[node name="Camera2D" type="Camera2D" parent="."]
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