32 lines
818 B
GDScript
32 lines
818 B
GDScript
extends TextureRect
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@onready var globals = Data.data.globals
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@onready var flood_levels = globals.flood_levels
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var start_pos = Vector2(9, 5)
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const FLOOD_ICON = preload("res://FloodIcon.tscn")
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@onready var texture_rect_2: TextureRect = $TextureRect2
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var flood_icons = []
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func _ready() -> void:
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var i = 0
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for level in flood_levels:
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var new_flood_icon = FLOOD_ICON.instantiate()
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new_flood_icon.position = start_pos + Vector2(i * 30, 0)
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new_flood_icon.text = level
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flood_icons.push_back(new_flood_icon)
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texture_rect_2.add_child(new_flood_icon)
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i += 1
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func _process(delta: float) -> void:
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var i = 0
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for flood_icon in flood_icons:
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flood_icon.position = start_pos + Vector2(i * 30 - (Persister.get_value("game_time", PersisterEnums.Scope.UNKNOWN, 0) / 1000.0 * 30.0 / 25.0), 0)
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i += 1
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