42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Label
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@onready var stone_count_label: Label = %StoneCountLabel
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@onready var wood_count_label: Label = %WoodCountLabel
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@onready var essence_count_label: Label = %EssenceCountLabel
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@onready var population_count_label: Label = %PopulationCountLabel
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@onready var flood_level_count_label: Label = %FloodLevelCountLabel
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var stone_count = 1
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var wood_count = 2
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var essence_count = 3
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var population_count = 4
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var flood_count = Persister.get_value("flood_level")
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if stone_count:
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stone_count_label.set_text(str(stone_count))
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else:
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stone_count_label.set_text(str(0))
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if wood_count:
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wood_count_label.set_text(str(wood_count))
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else:
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wood_count_label.set_text(str(0))
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if essence_count:
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essence_count_label.set_text(str(essence_count))
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else:
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essence_count_label.set_text(str(0))
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if population_count:
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population_count_label.set_text(str(population_count))
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else:
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population_count_label.set_text(str(0))
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if flood_count:
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flood_level_count_label.set_text(str(flood_count))
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else:
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flood_level_count_label.set_text(str(0))
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