brackeys-12/ui/building_tab.gd
2024-09-11 22:04:24 -04:00

32 lines
831 B
GDScript

extends TextureRect
signal clicked
@export var key: String = "production"
@export var text: String = "Resource"
@export var width: float = 66
@onready var rich_text_label: RichTextLabel = $RichTextLabel
@onready var collision_shape_2d: CollisionShape2D = $MouseHandler/CollisionShape2D
func _ready() -> void:
rich_text_label.text = "[center]%s" % [text]
custom_minimum_size.x = width
collision_shape_2d.shape = RectangleShape2D.new()
collision_shape_2d.shape.size = Vector2(width - 20, 10)
collision_shape_2d.position.x = 33 - ((66 - width) / 2)
func _on_mouse_handler_clicked() -> void:
clicked.emit()
func select():
rich_text_label.self_modulate = Color(1, 1, 1, 1)
self_modulate = Color(1, 1, 1, 0.4)
func unselect():
rich_text_label.self_modulate = Color(1, 1, 1, 0.4)
self_modulate = Color(1, 1, 1, 0.1)