39 lines
1.1 KiB
GDScript3
39 lines
1.1 KiB
GDScript3
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extends Node2D
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@onready var zones = Data.data.zones
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const CURSOR = preload("res://components/Cursor/Cursor.tscn")
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const ZONE = preload("res://src/Zone.tscn")
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func _ready() -> void:
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Triggerer.listen("spawn_window", _on_spawn_window)
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Triggerer.listen("quit", _on_quit)
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DisplayServer.window_set_title("Home")
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get_viewport().transparent_bg = true
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("test"):
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Triggerer.trigger("spawn_window", {"key": ["farm", "desert", "lake", "forest"].pick_random()})
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func _on_spawn_window(data) -> void:
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var zone = zones[data.key]
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var new_window = ZONE.instantiate()
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new_window.key = data.key
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new_window.size = Vector2(int(zone.size[0]) * 12 * 4, int(zone.size[1]) * 12 * 4)
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new_window.position = Vector2(int(zone.spawn_position[0]), int(zone.spawn_position[1]))
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var new_cursor = CURSOR.instantiate()
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new_window.add_child(new_cursor)
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get_tree().root.add_child(new_window)
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func _on_timer_timeout() -> void:
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Triggerer.trigger("spawn_window", {"key": ["farm", "desert", "lake", "forest"].pick_random()})
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func _on_quit(_data) -> void:
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get_tree().quit()
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