ld-56/src/creature.gd

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GDScript3
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2024-10-07 05:05:27 +00:00
extends Node2D
var key
@onready var data = Data.data.creatures[key]
@onready var image = Data.data.images[key]
@onready var sprite_2d: Sprite2D = $Sprite2D
func _ready() -> void:
sprite_2d.texture = image
func _on_mouse_handler_clicked() -> void:
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Triggerer.trigger("grab_creature", {"creature": key, "old_window": get_window(), "old_position": position})
Persister.persist_data("grabbing", true)
queue_free()