ld-56/addons/clickthrough/clickthrough.cs

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2024-10-07 05:05:27 +00:00
#if TOOLS
using Godot;
using System;
[Tool]
public partial class clickthrough : EditorPlugin
{
string AutoloadName = "Clickthrough";
public override void _EnterTree()
{
// Initialization of the plugin goes here.
// AddAutoloadSingleton(AutoloadName, "res://addons/clickthrough/autoloads/clickthrough_gdscript/clickthrough_gdscript.tscn");
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
// RemoveAutoloadSingleton(AutoloadName);
}
}
#endif