Fix panning and spawning
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parent
feba305a23
commit
02edb73602
3 changed files with 26 additions and 2 deletions
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@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter="*.txt"
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include_filter="*.txt"
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exclude_filter=""
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exclude_filter=""
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export_path="builds/window-creatures.exe"
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export_path="builds/Window-Creatures-WIN/window-creatures.exe"
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encryption_include_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_pck=false
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@ -1,6 +1,9 @@
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extends Node2D
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extends Node2D
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var mouse_in_window
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var mouse_in_window
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var following
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var diff = Vector2.ZERO
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var last_mouse = Vector2.ZERO
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func _ready() -> void:
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func _ready() -> void:
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Triggerer.listen("released", _on_released)
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Triggerer.listen("released", _on_released)
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@ -20,3 +23,24 @@ func _notification(blah):
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if not Persister.get_value("grabbing"):
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if not Persister.get_value("grabbing"):
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get_window().grab_focus()
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get_window().grab_focus()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("right_click") and mouse_in_window:
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following = true
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if Input.is_action_just_released("right_click"):
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following = false
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var mouse = get_tree().root.get_mouse_position()
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if following:
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diff += (mouse - last_mouse) * 4
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var x = floor(diff.x)
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var y = floor(diff.y)
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get_parent().position += Vector2i(x, y)
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diff -= Vector2(x, y)
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last_mouse = mouse
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@ -53,7 +53,7 @@ func _generate_spawn_times():
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spawn_times = []
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spawn_times = []
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for i in range(0, Persister.get_value("creature_amount")):
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for i in range(0, Persister.get_value("creature_amount")):
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spawn_times.push_back(randi_range(10, 6 * 24 - 2 - 20))
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spawn_times.push_back(randi_range(10, 6 * 17))
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func _on_timer_timeout() -> void:
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func _on_timer_timeout() -> void:
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