Fix panning and spawning

This commit is contained in:
Ategon 2024-10-07 19:06:22 -04:00
parent feba305a23
commit 02edb73602
3 changed files with 26 additions and 2 deletions

View file

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter="*.txt"
exclude_filter=""
export_path="builds/window-creatures.exe"
export_path="builds/Window-Creatures-WIN/window-creatures.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false

View file

@ -1,6 +1,9 @@
extends Node2D
var mouse_in_window
var following
var diff = Vector2.ZERO
var last_mouse = Vector2.ZERO
func _ready() -> void:
Triggerer.listen("released", _on_released)
@ -20,3 +23,24 @@ func _notification(blah):
if not Persister.get_value("grabbing"):
get_window().grab_focus()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("right_click") and mouse_in_window:
following = true
if Input.is_action_just_released("right_click"):
following = false
var mouse = get_tree().root.get_mouse_position()
if following:
diff += (mouse - last_mouse) * 4
var x = floor(diff.x)
var y = floor(diff.y)
get_parent().position += Vector2i(x, y)
diff -= Vector2(x, y)
last_mouse = mouse

View file

@ -53,7 +53,7 @@ func _generate_spawn_times():
spawn_times = []
for i in range(0, Persister.get_value("creature_amount")):
spawn_times.push_back(randi_range(10, 6 * 24 - 2 - 20))
spawn_times.push_back(randi_range(10, 6 * 17))
func _on_timer_timeout() -> void: