extends Window var key @onready var data = Data.data.zones[key] @onready var image = Data.data.images[key] @onready var sprite_2d: Sprite2D = $Sprite2D const CREATURE = preload("res://src/Creature.tscn") func _ready() -> void: title = data.name sprite_2d.texture = image sprite_2d.position = Vector2(int(data.size[0]) * 12 / 2, int(data.size[1]) * 12 / 2) var new_creature = CREATURE.instantiate() new_creature.position = Vector2(50, 50) new_creature.key = "1x1-1" add_child(new_creature)