extends Node2D var hovered = false @onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer @onready var sprite_2d: Sprite2D = $Sprite2D var tween func _ready() -> void: sprite_2d.scale = Vector2.ZERO tween = create_tween() tween.set_ease(Tween.EASE_OUT) tween.set_trans(Tween.TRANS_BACK) tween.tween_property(sprite_2d, "scale", Vector2.ONE, 0.25) func _on_mouse_handler_hovered() -> void: if hovered: return hovered = true #audio_stream_player.play() Triggerer.trigger("coin_collect_sound") Persister.change_value("gold", 1) if tween: tween.kill() tween = create_tween() tween.tween_property(sprite_2d, "scale:x", 0, 0.125) tween.tween_property(sprite_2d, "scale:x", 1, 0.125) tween.tween_property(sprite_2d, "scale:x", 0, 0.125) tween.tween_property(sprite_2d, "scale:x", 1, 0.125) tween.tween_callback(queue_free) var start_pos = position.y var tween2 = create_tween() tween2.tween_property(self, "position:y", start_pos - 5, 0.5)