extends Base @onready var animation_player: AnimationPlayer = $CanvasLayer/MainMenu/AnimationPlayer @onready var credits: Control = $CanvasLayer/MainMenu/Credits var menu_state = "start" func _process(delta: float) -> void: if menu_state == "start" and Input.is_action_just_pressed("left_click"): menu_state = "main" animation_player.play("show_main") if Input.is_action_just_pressed("escape"): match menu_state: "main": menu_state = "start" animation_player.play("hide_main") "credits": menu_state = "main" animation_player.play("hide_credits") credits.hide_credits() func _on_play_button_clicked() -> void: if _data: get_tree().change_scene_to_packed(load(_data.data.metadata.start_scene)) else: _error("No start scene defined") func _on_options_button_clicked() -> void: pass # Replace with function body. func _on_credits_button_clicked() -> void: menu_state = "credits" animation_player.play("show_credits") credits.show_credits() func _on_quit_button_clicked() -> void: get_tree().quit()