2024-09-08 23:15:20 +00:00
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extends Node
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2024-09-08 23:17:19 +00:00
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@onready var globals = Data.data.globals
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2024-09-10 13:03:27 +00:00
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2024-09-08 23:17:19 +00:00
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var game_time = 0
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var last_flood_time = 0
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var current_flood_state = 0
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func _process(delta: float) -> void:
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2024-09-15 08:43:56 +00:00
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if not Persister.get_value("game_started") or Persister.get_value("win") or Persister.get_value("lose"):
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2024-09-15 05:37:02 +00:00
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return
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2024-09-08 23:17:19 +00:00
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game_time += delta
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2024-09-15 08:43:56 +00:00
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Persister.persist_data("game_time", int(game_time * 1000))
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2024-09-08 23:17:19 +00:00
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if last_flood_time + globals.time_to_flood_change < game_time:
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last_flood_time += globals.time_to_flood_change
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current_flood_state += 1
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2024-09-15 08:43:56 +00:00
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Persister.change_value("days", 1)
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2024-09-15 09:40:28 +00:00
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if current_flood_state >= globals.flood_levels.size() + 1:
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2024-09-15 08:43:56 +00:00
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Persister.persist_data("win", true)
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return
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2024-09-09 01:17:35 +00:00
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Persister.persist_data("flood_level", globals.flood_levels[current_flood_state])
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