brackeys-12/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="brackeys-12"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Logger="*res://components/Logger/Logger.tscn"
Data="*res://components/Data/Data.tscn"
Triggerer="*res://components/Triggerer/Triggerer.tscn"
Persister="*res://components/Persister/Persister.tscn"
Achievements="*res://components/Achievements/Achievements.tscn"
Cursor="*res://components/Cursor/Cursor.tscn"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/stretch/mode="canvas_items"
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[editor_plugins]
enabled=PackedStringArray("res://addons/laia_highlighter/plugin.cfg")
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[input]
lclick={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(108, 7),"global_position":Vector2(117, 53),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
rclick={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(48, 14),"global_position":Vector2(57, 60),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"