Add basic top ui functionality
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parent
df83dce3a6
commit
e116ac4769
6 changed files with 161 additions and 1 deletions
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@ -1,9 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://5ske2hm55rce"]
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[gd_scene load_steps=4 format=3 uid="uid://5ske2hm55rce"]
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[ext_resource type="PackedScene" uid="uid://n2lpy72tkyc8" path="res://storm/StormManager.tscn" id="1_gcxt1"]
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[ext_resource type="PackedScene" uid="uid://bxctpr0tfqidf" path="res://ui/UI.tscn" id="1_ve2mn"]
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[ext_resource type="Theme" uid="uid://d035h7upxrw3h" path="res://theme.tres" id="1_xbn5h"]
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[node name="Main" type="Node2D"]
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[node name="StormManager" parent="." instance=ExtResource("1_gcxt1")]
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[node name="UI" parent="." instance=ExtResource("1_ve2mn")]
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offset_right = 640.0
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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@ -2,6 +2,7 @@ extends Node
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@onready var globals = Data.data.globals
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var game_time = 0
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var last_flood_time = 0
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var current_flood_state = 0
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105
ui/UI.tscn
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105
ui/UI.tscn
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@ -0,0 +1,105 @@
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[gd_scene load_steps=3 format=3 uid="uid://bxctpr0tfqidf"]
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[ext_resource type="Texture2D" uid="uid://dsy18stvo2pu5" path="res://ui/ui-elements.png" id="1_cx752"]
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[ext_resource type="Script" path="res://ui/number.gd" id="2_ei01o"]
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[node name="UI" type="MarginContainer"]
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 44.0
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grow_horizontal = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 2
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[node name="LeftCounters" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="FloodLevel" type="MarginContainer" parent="HBoxContainer/LeftCounters"]
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layout_mode = 2
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[node name="Background" type="NinePatchRect" parent="HBoxContainer/LeftCounters/FloodLevel"]
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custom_minimum_size = Vector2(160, 40)
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layout_mode = 2
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texture = ExtResource("1_cx752")
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region_rect = Rect2(779.878, 10.1175, 231.253, 25.8529)
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[node name="Title" type="Label" parent="HBoxContainer/LeftCounters/FloodLevel/Background"]
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layout_mode = 2
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offset_top = 9.0
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offset_right = 112.0
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offset_bottom = 32.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "Flood Level:"
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horizontal_alignment = 1
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[node name="Number" type="Label" parent="HBoxContainer/LeftCounters/FloodLevel/Background"]
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layout_mode = 2
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offset_left = 112.0
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offset_top = 9.0
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offset_right = 148.0
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offset_bottom = 32.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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horizontal_alignment = 2
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script = ExtResource("2_ei01o")
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[node name="RightCounters" type="VBoxContainer" parent="HBoxContainer"]
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layout_direction = 2
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layout_mode = 2
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[node name="Population" type="MarginContainer" parent="HBoxContainer/RightCounters"]
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layout_mode = 2
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[node name="Background" type="NinePatchRect" parent="HBoxContainer/RightCounters/Population"]
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custom_minimum_size = Vector2(160, 20)
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layout_mode = 2
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texture = ExtResource("1_cx752")
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region_rect = Rect2(779.878, 10.1175, 231.253, 25.8529)
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[node name="Title" type="Label" parent="HBoxContainer/RightCounters/Population/Background"]
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layout_mode = 2
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offset_top = -2.0
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offset_right = 112.0
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offset_bottom = 21.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "Population:"
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horizontal_alignment = 1
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[node name="Number" type="Label" parent="HBoxContainer/RightCounters/Population/Background"]
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layout_mode = 2
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offset_left = 112.0
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offset_top = -1.0
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offset_right = 148.0
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offset_bottom = 22.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "10"
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horizontal_alignment = 2
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[node name="Resources" type="MarginContainer" parent="HBoxContainer/RightCounters"]
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layout_mode = 2
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[node name="Background" type="NinePatchRect" parent="HBoxContainer/RightCounters/Resources"]
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custom_minimum_size = Vector2(160, 20)
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layout_mode = 2
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texture = ExtResource("1_cx752")
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region_rect = Rect2(779.878, 10.1175, 231.253, 25.8529)
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[node name="Title" type="Label" parent="HBoxContainer/RightCounters/Resources/Background"]
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layout_mode = 2
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offset_top = -2.0
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offset_right = 112.0
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offset_bottom = 21.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "Resources:"
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horizontal_alignment = 1
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[node name="Number" type="Label" parent="HBoxContainer/RightCounters/Resources/Background"]
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layout_mode = 2
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offset_left = 112.0
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offset_top = -1.0
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offset_right = 148.0
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offset_bottom = 22.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "10"
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horizontal_alignment = 2
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13
ui/number.gd
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13
ui/number.gd
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@ -0,0 +1,13 @@
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extends Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var floodlevel = Persister.get_value("flood_level")
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if floodlevel:
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set_text(str(floodlevel))
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else:
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set_text(str(0))
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BIN
ui/ui-elements.png
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BIN
ui/ui-elements.png
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Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
34
ui/ui-elements.png.import
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34
ui/ui-elements.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dsy18stvo2pu5"
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path="res://.godot/imported/ui-elements.png-9343eafe24264ca7277498c1badb542f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ui/ui-elements.png"
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dest_files=["res://.godot/imported/ui-elements.png-9343eafe24264ca7277498c1badb542f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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