16 lines
453 B
GDScript
16 lines
453 B
GDScript
extends Node2D
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@onready var building_levels = [
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$Level2/BuildingLevel2,
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$Level3/BuildingLevel3,
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$Level4/BuildingLevel4,
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$Level5/BuildingLevel5,
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$BuildingLevel6
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]
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func _process(delta: float) -> void:
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if Input.is_action_just_released("lclick"):
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if Persister.get_value("drag_mode") and Persister.get_value("building_mode"):
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for build_level in building_levels:
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build_level.place_building()
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Persister.persist_data("building_mode", false)
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