brackeys-12/main.gd

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GDScript3
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2024-09-09 01:17:35 +00:00
extends Node2D
2024-09-14 22:01:46 +00:00
@onready var building_levels = [
$Level2/BuildingLevel2,
$Level3/BuildingLevel3,
$Level4/BuildingLevel4,
$Level5/BuildingLevel5,
$BuildingLevel6
]
func _process(delta: float) -> void:
if Input.is_action_just_released("lclick"):
if Persister.get_value("drag_mode") and Persister.get_value("building_mode"):
for build_level in building_levels:
build_level.place_building()
Persister.persist_data("building_mode", false)