brackeys-12/storm/storm_manager.gd

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GDScript3
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extends Node
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@onready var globals = Data.data.globals
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var game_time = 0
var last_flood_time = 0
var current_flood_state = 0
func _process(delta: float) -> void:
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if not Persister.get_value("game_started") or Persister.get_value("win") or Persister.get_value("lose"):
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return
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game_time += delta
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Persister.persist_data("game_time", int(game_time * 1000))
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if last_flood_time + globals.time_to_flood_change < game_time:
last_flood_time += globals.time_to_flood_change
current_flood_state += 1
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Persister.change_value("days", 1)
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if current_flood_state >= globals.flood_levels.size() - 1:
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Persister.persist_data("win", true)
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Persister.persist_data("flood_level", globals.flood_levels[current_flood_state])