2024-09-09 01:17:35 +00:00
|
|
|
extends Node2D
|
2024-09-14 22:01:46 +00:00
|
|
|
|
|
|
|
@onready var building_levels = [
|
2024-09-15 01:09:17 +00:00
|
|
|
$Node2D/Level2/BuildingLevel2,
|
|
|
|
$Node2D/Level3/BuildingLevel3,
|
|
|
|
$Node2D/Level4/BuildingLevel4,
|
|
|
|
$Node2D/Level5/BuildingLevel5,
|
2024-09-15 01:37:29 +00:00
|
|
|
$Node2D/Node2D/BuildingLevel6
|
2024-09-14 22:01:46 +00:00
|
|
|
]
|
2024-09-15 01:19:19 +00:00
|
|
|
@onready var night: ColorRect = $CanvasLayer/Night
|
|
|
|
var night_tween
|
2024-09-15 07:43:45 +00:00
|
|
|
var timer = 0
|
|
|
|
var timer2 = 0
|
2024-09-15 01:19:19 +00:00
|
|
|
|
|
|
|
func _ready() -> void:
|
2024-09-15 08:02:55 +00:00
|
|
|
Triggerer.listen("game_started", _on_game_started)
|
|
|
|
|
|
|
|
|
|
|
|
func _on_game_started(_data):
|
2024-09-15 01:19:19 +00:00
|
|
|
if night_tween:
|
|
|
|
night_tween.kill()
|
|
|
|
|
|
|
|
night_tween = create_tween()
|
|
|
|
night_tween.set_loops()
|
|
|
|
night_tween.tween_property(night, "modulate", Color.TRANSPARENT, 5)
|
|
|
|
night_tween.tween_interval(15)
|
|
|
|
night_tween.tween_property(night, "modulate", Color.WHITE, 5)
|
|
|
|
|
2024-09-14 22:01:46 +00:00
|
|
|
|
|
|
|
func _process(delta: float) -> void:
|
2024-09-15 08:43:56 +00:00
|
|
|
if Persister.get_value("win") or Persister.get_value("lose"):
|
|
|
|
return
|
|
|
|
|
|
|
|
if Persister.get_value("population") <= 0:
|
|
|
|
Persister.persist_data("lose", true)
|
|
|
|
|
2024-09-14 22:01:46 +00:00
|
|
|
if Input.is_action_just_released("lclick"):
|
|
|
|
if Persister.get_value("drag_mode") and Persister.get_value("building_mode"):
|
|
|
|
for build_level in building_levels:
|
|
|
|
build_level.place_building()
|
|
|
|
Persister.persist_data("building_mode", false)
|
2024-09-15 01:27:59 +00:00
|
|
|
|
|
|
|
var building_mode = Persister.get_value("building_mode")
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("lclick") and not Persister.get_value("drag_mode"):
|
|
|
|
if building_mode:
|
|
|
|
for build_level in building_levels:
|
|
|
|
build_level.place_building()
|
|
|
|
else:
|
|
|
|
for build_level in building_levels:
|
|
|
|
build_level.show_info_building()
|
|
|
|
Persister.persist_data("building_mode", false)
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("rclick"):
|
|
|
|
Persister.persist_data("building_mode", false)
|
2024-09-15 07:43:45 +00:00
|
|
|
|
|
|
|
if Persister.get_value("game_started"):
|
|
|
|
timer += delta
|
|
|
|
timer2 += delta
|
|
|
|
|
|
|
|
if timer >= 5:
|
|
|
|
var pop = Persister.get_value("population")
|
|
|
|
var pop_scale = ceil(pop / 5.0)
|
|
|
|
|
|
|
|
if Persister.get_value("food") > pop_scale and Persister.get_value("water") > pop_scale:
|
2024-09-15 08:02:55 +00:00
|
|
|
Persister.change_value("food", -pop_scale)
|
|
|
|
Persister.change_value("water", -pop_scale)
|
2024-09-15 07:43:45 +00:00
|
|
|
if Persister.get_value("population") < Persister.get_value("max_population"):
|
|
|
|
Persister.change_value("population", 1)
|
|
|
|
Persister.change_value("avail_population", 1)
|
|
|
|
elif Persister.get_value("population") > Persister.get_value("max_population"):
|
|
|
|
Persister.change_value("population", -1)
|
|
|
|
|
|
|
|
if Persister.get_value("avail_population") > 0:
|
|
|
|
Persister.change_value("avail_population", -1)
|
|
|
|
else:
|
|
|
|
_kill_citizen()
|
|
|
|
else:
|
|
|
|
Persister.change_value("population", -1)
|
|
|
|
|
|
|
|
if Persister.get_value("avail_population") > 0:
|
|
|
|
Persister.change_value("avail_population", -1)
|
|
|
|
else:
|
|
|
|
_kill_citizen()
|
|
|
|
|
|
|
|
timer -= 5
|
|
|
|
|
|
|
|
|
|
|
|
func _kill_citizen():
|
|
|
|
for build_level in building_levels:
|
|
|
|
var val = build_level.kill_citizen()
|
|
|
|
|
|
|
|
if val:
|
|
|
|
return
|